CHARACTER CLASSES
4 posters
CHARACTER CLASSES
Class Guild
Human Attributes
Elf Attributes
Beast Attributes
-------------------------------------------------------------------------------------------------------
Human
WuxiaWu Xia (warrior)
Specialization: Melee Attacks
Weapon of Choice: Sword, Long Weapons, Axe, Knife, Martial Arts
Wuxia’s are close combat warriors who are potent with or without weapons. They are swift, agile and quick to attack and evade assailants.
Wuxias as swordsmen weight themselves on chivalry and the mastery of the different fighting arts through continuous practice and training.
They are balanced both on attacking and defending enemies, plus their solid grasp of the different kinds of weapons, superior physical attack prowess and fighting arts, which brings forth a deadly combination of power and speed makes the Wuxia a formidable foe to contend with.
Fa Shih (Mage)
Specialization: Magic Attacks
Weapon of Choice: Elemental Invocations
Fashis are hot tempered but warm hearted masters of the conjuring arts. They can utilize the elements of water, fire and earth to their advantage.
To maximize the elements of nature, Fashis are required to be immersed in a state of mystical meditation when casting. During this state, the defense capability of Fashis are crippled but once the conjuring is in effect, they can deal a great amount of damage to enemies. To the Fashi, Attack is always the Best Defense. Aside from this, Fashi’s can absorb skills and develop their own skills as they level up.
Wing (Elf)
YumangYu Mang (Elf Archer)
Specialization: Long Ranged Attacks
Weapon of Choice: Ranged Weapons
Yumangs are believed to be offsprings from a hybrid of humans and gods and on which bloodlines are made apparent through their intrinsic physical beauty and elegance.
Their race is blessed with wings and can fly the skies as an innate skill.
The Yumangs are the guardians of the Wing race. They utilize wooden equipment like bows and arrows and other long range weapons to ward of attackers and would be enemies.
Yu Ling (Elf Priest)
Specialization: Support Magic
Weapon of Choice: Spiritual Weapons
Yulings are part of the same elegant race as that of Yumangs. They too have flight as an innate attribute. They can heal, curse and can call on the elements of thunder and wind to do their bidding. They can even raise fallen comrades in battle.
They are a good match for closed combatants since their long ranged spiritual prowess complements the short range of melee warriors, which in turn balances the Yuling’s inadequacy in physical attacks.
Beast
YaoshouYao Shou (WereBeast)
Specialization: Melee Attacks and Transfiguration
Weapon of Choice: Axe and Hammer
Yaoshous are creatures that opened up to the evils of the earth and as such, the creatures that used to tread the earth for more than a hundred years metamorphosed with the shape of a human being.
YaoShou are strong creatures that are often serves as the front-line attacker on the battlefield. Its prime strength is its ability to battle with the enemies during melee skirmishes. It mainly relies on its brute strength during attacks.
Yaoshous can bring out the inner beast in them by awakening the animal within himself and in turn transform himself into a creature of immense strength.
Yao Jing(WereFox)
Specialization: Summoning
Weapon of Choice: Magic Tools
Yaojing shares the evil that reside in Yaoshous, but instead being beast-like creatures, Yaojings are attractive and charming characters that can tantalize its foes and allies.
Yaojings’ temptress ways are traced from that of a grass snake and like the snake, are very adept in using poison.
In addition, Yaojings can tame animals to fight with them. Each pet that is tamed and summoned has its own attributes and skills that can be used by the Yaojing in combat.
Yaojings can awaken the fox in them for a higher attack and defense attribute that is not normally displayed when it in its normal form.
Human Attributes
Elf Attributes
Beast Attributes
-------------------------------------------------------------------------------------------------------
Human
WuxiaWu Xia (warrior)
Specialization: Melee Attacks
Weapon of Choice: Sword, Long Weapons, Axe, Knife, Martial Arts
Wuxia’s are close combat warriors who are potent with or without weapons. They are swift, agile and quick to attack and evade assailants.
Wuxias as swordsmen weight themselves on chivalry and the mastery of the different fighting arts through continuous practice and training.
They are balanced both on attacking and defending enemies, plus their solid grasp of the different kinds of weapons, superior physical attack prowess and fighting arts, which brings forth a deadly combination of power and speed makes the Wuxia a formidable foe to contend with.
Fa Shih (Mage)
Specialization: Magic Attacks
Weapon of Choice: Elemental Invocations
Fashis are hot tempered but warm hearted masters of the conjuring arts. They can utilize the elements of water, fire and earth to their advantage.
To maximize the elements of nature, Fashis are required to be immersed in a state of mystical meditation when casting. During this state, the defense capability of Fashis are crippled but once the conjuring is in effect, they can deal a great amount of damage to enemies. To the Fashi, Attack is always the Best Defense. Aside from this, Fashi’s can absorb skills and develop their own skills as they level up.
Wing (Elf)
YumangYu Mang (Elf Archer)
Specialization: Long Ranged Attacks
Weapon of Choice: Ranged Weapons
Yumangs are believed to be offsprings from a hybrid of humans and gods and on which bloodlines are made apparent through their intrinsic physical beauty and elegance.
Their race is blessed with wings and can fly the skies as an innate skill.
The Yumangs are the guardians of the Wing race. They utilize wooden equipment like bows and arrows and other long range weapons to ward of attackers and would be enemies.
Yu Ling (Elf Priest)
Specialization: Support Magic
Weapon of Choice: Spiritual Weapons
Yulings are part of the same elegant race as that of Yumangs. They too have flight as an innate attribute. They can heal, curse and can call on the elements of thunder and wind to do their bidding. They can even raise fallen comrades in battle.
They are a good match for closed combatants since their long ranged spiritual prowess complements the short range of melee warriors, which in turn balances the Yuling’s inadequacy in physical attacks.
Beast
YaoshouYao Shou (WereBeast)
Specialization: Melee Attacks and Transfiguration
Weapon of Choice: Axe and Hammer
Yaoshous are creatures that opened up to the evils of the earth and as such, the creatures that used to tread the earth for more than a hundred years metamorphosed with the shape of a human being.
YaoShou are strong creatures that are often serves as the front-line attacker on the battlefield. Its prime strength is its ability to battle with the enemies during melee skirmishes. It mainly relies on its brute strength during attacks.
Yaoshous can bring out the inner beast in them by awakening the animal within himself and in turn transform himself into a creature of immense strength.
Yao Jing(WereFox)
Specialization: Summoning
Weapon of Choice: Magic Tools
Yaojing shares the evil that reside in Yaoshous, but instead being beast-like creatures, Yaojings are attractive and charming characters that can tantalize its foes and allies.
Yaojings’ temptress ways are traced from that of a grass snake and like the snake, are very adept in using poison.
In addition, Yaojings can tame animals to fight with them. Each pet that is tamed and summoned has its own attributes and skills that can be used by the Yaojing in combat.
Yaojings can awaken the fox in them for a higher attack and defense attribute that is not normally displayed when it in its normal form.
Last edited by satman83 on Thu Aug 21, 2008 2:20 am; edited 1 time in total
Re: CHARACTER CLASSES
Human
WuxiaWu Xia (warrior)
Starting Attributes
HP: 75
MP: 45
Melee DMG 4-6
Magic DMG 1-1
Crit% 1%
Attack Rate 1.25
Hit Rate 50
Dodge Rate 50
Travel Speed 5.0
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2
Stat Distribution
+1 CON = Max HP +15
6 STR = 4 DEF; +3 STR = DEF +1
+1 INT = Max MP +9
+1 DEX = Accuracy +10, Dodge Rate +10
Level Up Bonus: Max HP +30, Max MP +18
Fa Shih (Mage)
Starting Attributes
HP: 50
MP: 70
Melee DMG 4-4
Magic DMG 6-7
Crit% 1%
Attack Rate 1.25
Hit Rate 25
Dodge Rate 10
Travel Speed 4.8
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2
Stat Distribution
1 CON = Max HP +10
6 STR = 4 DEF; 3 STR = DEF +1
1 INT = Max MP +14
1 DEX = Accuracy +5, Dodge Rate +2
Level Up Bonus: Max HP +20, Max MP +28
WuxiaWu Xia (warrior)
Starting Attributes
HP: 75
MP: 45
Melee DMG 4-6
Magic DMG 1-1
Crit% 1%
Attack Rate 1.25
Hit Rate 50
Dodge Rate 50
Travel Speed 5.0
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2
Stat Distribution
+1 CON = Max HP +15
6 STR = 4 DEF; +3 STR = DEF +1
+1 INT = Max MP +9
+1 DEX = Accuracy +10, Dodge Rate +10
Level Up Bonus: Max HP +30, Max MP +18
Fa Shih (Mage)
Starting Attributes
HP: 50
MP: 70
Melee DMG 4-4
Magic DMG 6-7
Crit% 1%
Attack Rate 1.25
Hit Rate 25
Dodge Rate 10
Travel Speed 4.8
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2
Stat Distribution
1 CON = Max HP +10
6 STR = 4 DEF; 3 STR = DEF +1
1 INT = Max MP +14
1 DEX = Accuracy +5, Dodge Rate +2
Level Up Bonus: Max HP +20, Max MP +28
Re: CHARACTER CLASSES
Wing (Elf)
YumangYu Mang (Elf Archer)
Starting Attributes
HP: 65
MP: 55
Melee DMG 7-11
Magic DMG 1-1
Crit% 1%
Attack Rate 0.67
Hit Rate 40
Dodge Rate 30
Travel Speed 5.2
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2
Stat Distribution
1 CON = Max HP +13
6 STR = 4 DEF; +5 STR = DEF +1
1 INT = Max MP +10
1 DEX = Accuracy +8, Dodge Rate +6
Yu Ling (Elf Priest)
Starting Attributes
HP: 65
MP: 55
Melee DMG 7-11
Magic DMG 1-1
Crit% 1%
Attack Rate 0.67
Hit Rate 40
Dodge Rate 30
Travel Speed 5.2
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2
Stat Distribution
1 CON = Max HP +10
6 STR = 4 DEF; +5 STR = Physical DEF +1
1 INT = Max MP +14
1 DEX = Accuracy +5, Dodge Rate +2
Level Up Bonus: Max HP +20, Max MP +28
YumangYu Mang (Elf Archer)
Starting Attributes
HP: 65
MP: 55
Melee DMG 7-11
Magic DMG 1-1
Crit% 1%
Attack Rate 0.67
Hit Rate 40
Dodge Rate 30
Travel Speed 5.2
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2
Stat Distribution
1 CON = Max HP +13
6 STR = 4 DEF; +5 STR = DEF +1
1 INT = Max MP +10
1 DEX = Accuracy +8, Dodge Rate +6
Yu Ling (Elf Priest)
Starting Attributes
HP: 65
MP: 55
Melee DMG 7-11
Magic DMG 1-1
Crit% 1%
Attack Rate 0.67
Hit Rate 40
Dodge Rate 30
Travel Speed 5.2
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2
Stat Distribution
1 CON = Max HP +10
6 STR = 4 DEF; +5 STR = Physical DEF +1
1 INT = Max MP +14
1 DEX = Accuracy +5, Dodge Rate +2
Level Up Bonus: Max HP +20, Max MP +28
Re: CHARACTER CLASSES
Beast
YaoshouYao Shou (WereBeast)
Starting Attributes
HP: 85
MP: 35
Melee DMG 5-9
Magic DMG 1-1
Crit% 1%
Attack Rate 0.91
Hit Rate 40
Dodge Rate 40
Travel Speed 4.9
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2
Stat Distribution
1 CON = Max HP +17
6 STR = 4 DEF; +4 STR = DEF +1
1 INT = Max MP +7
1 DEX = Accuracy +8, Dodge Rate +8
Level Up Bonus: Max HP +34, Max MP +14
Yao Jing(WereFox)
Starting Attributes
HP: 60
MP: 60
Melee DMG 4-4
Magic DMG 6-7
Crit% 1%
Attack Rate 1.25
Hit Rate 35
Dodge Rate 30
Travel Speed 5.1
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2
Stat Distribution
1 CON = Max HP +12
6STR = 4 DEF; +5 STR = DEF +1
1 INT = Max MP +12
1 DEX = Accuracy +7, Dodge Rate +6
Level Up Bonus: Max HP +24, Max MP +24
YaoshouYao Shou (WereBeast)
Starting Attributes
HP: 85
MP: 35
Melee DMG 5-9
Magic DMG 1-1
Crit% 1%
Attack Rate 0.91
Hit Rate 40
Dodge Rate 40
Travel Speed 4.9
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2
Stat Distribution
1 CON = Max HP +17
6 STR = 4 DEF; +4 STR = DEF +1
1 INT = Max MP +7
1 DEX = Accuracy +8, Dodge Rate +8
Level Up Bonus: Max HP +34, Max MP +14
Yao Jing(WereFox)
Starting Attributes
HP: 60
MP: 60
Melee DMG 4-4
Magic DMG 6-7
Crit% 1%
Attack Rate 1.25
Hit Rate 35
Dodge Rate 30
Travel Speed 5.1
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2
Stat Distribution
1 CON = Max HP +12
6STR = 4 DEF; +5 STR = DEF +1
1 INT = Max MP +12
1 DEX = Accuracy +7, Dodge Rate +6
Level Up Bonus: Max HP +24, Max MP +24
Permissions in this forum:
You cannot reply to topics in this forum
|
|